Evaluating Player Experience for Fear Modeling of 2D East Java Horror Game Alas Tilas
Dublin Core
Title
Evaluating Player Experience for Fear Modeling of 2D East Java Horror Game Alas Tilas
Subject
UEQ; 2D horror game; user experience
Description
Developing a 2D horror game and evaluating the reliability of the player experience are two things that are interrelated and
equally important. Developers must ensure that the game can provide a satisfying and reliable gaming experience for its
players. This study aims to evaluate the reliability of the player's experience in the game entitled Alas Tilas, East Java. This
study used User Experience Questionnaire (UEQ) in Indonesian as survey approach method which was given to 30 teenager
respondents who at least played horror games once. UEQ may provide feedback to developers on the Attractiveness, Clarity,
Efficiency, Accuracy, Stimulation, and Novelty aspects of the game. From the results of the UEQ, a reliability test will be
carried out using the Cronbach Alpha Technique. The results of the descriptive analysis show that these variables are
Attractiveness (mean, 0.933), Clarity (mean, 1.808), Efficiency (mean, 1.508), Accuracy (mean, 0.217), Stimulation (mean,
0.667) and Novelty (mean, 0.242). Attractiveness, Clarity and Efficiency averaged positive results. While the average aspects
of accuracy, stimulation and novelty of the game get neutral results. The results of the reliability test conducted on UEQ data
obtained a Cronbach alpha value > 0.6 which indicates that the research data used in testing player experience is considered
reliable so that it can be used to provide input for future Alas Tilas game development. To increase the average score, the
researcher provides recommendations for improvement, namely adjusting the Accuracy and Novelty aspects of the horror
scenario game entitled Alas Tilas East Java. So that it is expected to improve the quality of the game
equally important. Developers must ensure that the game can provide a satisfying and reliable gaming experience for its
players. This study aims to evaluate the reliability of the player's experience in the game entitled Alas Tilas, East Java. This
study used User Experience Questionnaire (UEQ) in Indonesian as survey approach method which was given to 30 teenager
respondents who at least played horror games once. UEQ may provide feedback to developers on the Attractiveness, Clarity,
Efficiency, Accuracy, Stimulation, and Novelty aspects of the game. From the results of the UEQ, a reliability test will be
carried out using the Cronbach Alpha Technique. The results of the descriptive analysis show that these variables are
Attractiveness (mean, 0.933), Clarity (mean, 1.808), Efficiency (mean, 1.508), Accuracy (mean, 0.217), Stimulation (mean,
0.667) and Novelty (mean, 0.242). Attractiveness, Clarity and Efficiency averaged positive results. While the average aspects
of accuracy, stimulation and novelty of the game get neutral results. The results of the reliability test conducted on UEQ data
obtained a Cronbach alpha value > 0.6 which indicates that the research data used in testing player experience is considered
reliable so that it can be used to provide input for future Alas Tilas game development. To increase the average score, the
researcher provides recommendations for improvement, namely adjusting the Accuracy and Novelty aspects of the horror
scenario game entitled Alas Tilas East Java. So that it is expected to improve the quality of the game
Creator
Herman Thuan To Saurik, Harits Ar Rosyid, Aji Prasetya Wibawa, Esther Irawati Setiawan
Source
http://jurnal.iaii.or.id
Publisher
Professional Organization Ikatan Ahli Informatika Indonesia (IAII)/Indonesian Informatics Experts Association
Date
August 2023
Contributor
Sri Wahyuni
Rights
ISSN Media Electronic: 2580-0760
Format
PDF
Language
English
Type
Text
Files
Collection
Citation
Herman Thuan To Saurik, Harits Ar Rosyid, Aji Prasetya Wibawa, Esther Irawati Setiawan, “Evaluating Player Experience for Fear Modeling of 2D East Java Horror Game Alas Tilas,” Repository Horizon University Indonesia, accessed January 12, 2026, https://repository.horizon.ac.id/items/show/10059.