The Application of Game Mechanics and Technological Trend in Game-Based Learning: A Review of the Research
Dublin Core
Title
The Application of Game Mechanics and Technological Trend in Game-Based Learning: A Review of the Research
Subject
game-based learning; systematic literature review; engagement model; technology; study subjects
Description
The rapid development of information technology affects numerous aspects of human life, including education. An example of
IT application in education is game-based learning. Game-based learning has been implemented in various fields or subjects
on various platforms. This is due to the potential of game-based learning to enhance the student engagement in the learning
process. Nevertheless, the effectiveness of this method is still needs to be studied further. This systematic literature review
aimed to explore about game mechanics that applied on current game-based learning researches, accompanied by the trend
of technological utilization in research paper published in this domain. This study covered 30 journal and conference
proceeding papers published from 2012-2022. The review was conducted using the Kitchenham method. Selected papers were
then analyzed to determine the engagement model used in each paper (Feedback Model, Incentive and Achievement Model and
Progression Model). Findings included the trend of research in this field (technology applied to each research, online feature,
study majors/subject) are displayed based on the time paper were published. The result of the study indicated that all previous
research used at least one of the engagement models, with 12 papers using all three models. In terms of technology, it was
found that the adoption of web-based technology has been increasing in recent years, including online features which have
also increased, along with the study subjects that implemented game-based learning. In summary, game-based learning can
be applied in a wide range of subjects and platforms with the support of its feature, making learning more flexible
IT application in education is game-based learning. Game-based learning has been implemented in various fields or subjects
on various platforms. This is due to the potential of game-based learning to enhance the student engagement in the learning
process. Nevertheless, the effectiveness of this method is still needs to be studied further. This systematic literature review
aimed to explore about game mechanics that applied on current game-based learning researches, accompanied by the trend
of technological utilization in research paper published in this domain. This study covered 30 journal and conference
proceeding papers published from 2012-2022. The review was conducted using the Kitchenham method. Selected papers were
then analyzed to determine the engagement model used in each paper (Feedback Model, Incentive and Achievement Model and
Progression Model). Findings included the trend of research in this field (technology applied to each research, online feature,
study majors/subject) are displayed based on the time paper were published. The result of the study indicated that all previous
research used at least one of the engagement models, with 12 papers using all three models. In terms of technology, it was
found that the adoption of web-based technology has been increasing in recent years, including online features which have
also increased, along with the study subjects that implemented game-based learning. In summary, game-based learning can
be applied in a wide range of subjects and platforms with the support of its feature, making learning more flexible
Creator
Mhd. Adhitiya Okta Riyandi, Harry Budi Santoso, Panca Oktavia Hadi Putra
Source
http://jurnal.iaii.or.id
Publisher
Professional Organization Ikatan Ahli Informatika Indonesia (IAII)/Indonesian Informatics Experts Association
Date
August 2023
Contributor
Sri Wahyuni
Rights
ISSN Media Electronic: 2580-0760
Format
PDF
Language
English
Type
Text
Files
Collection
Citation
Mhd. Adhitiya Okta Riyandi, Harry Budi Santoso, Panca Oktavia Hadi Putra, “The Application of Game Mechanics and Technological Trend in Game-Based Learning: A Review of the Research,” Repository Horizon University Indonesia, accessed February 4, 2026, https://repository.horizon.ac.id/items/show/10067.