TELKOMNIKA Telecommunication, Computing, Electronics and Control
Mobile cloud game in high performance computing environment
Dublin Core
Title
TELKOMNIKA Telecommunication, Computing, Electronics and Control
Mobile cloud game in high performance computing environment
Mobile cloud game in high performance computing environment
Subject
Cloud gaming, Distributed cloud game, HPC cloud game, HPC mobile cloud game, Mobile cloud game
Description
Mobile cloud game is a solution to play high-end games in indigent
thin clients with a diversity of end-user devices, and as real-time gaming,
mobile cloud game hosting game engines in the cloud. Moreover, frequent change in network quality is another issue that should be limited to run the real fast cloud game. Thus, reliable software components between cloud and user devices as clients, including using artificial intelligence (AI) algorithms such as machine learning, deep learning and so on will enhance the game performance, particularly in multiplayer and real-time conditions. In this paper, we list the mobile cloud game architecture in the high-performance computing (HPC) environment, where a load of the game will be distributed between servers as cloud and clients. The server node as clouds or clients will consist of more than one server with many processors (cores) or sometimes can be recognized as distributed computing. Using HPC for cloud games will boost the game performance where the execution times will be dispersed not only in some node in servers and clients but in many cores of each server or client. The involvement of the internet of things (IoT) and ubiquitous access from heterogeneous devices will give benefit to enjoyment in the game itself.
thin clients with a diversity of end-user devices, and as real-time gaming,
mobile cloud game hosting game engines in the cloud. Moreover, frequent change in network quality is another issue that should be limited to run the real fast cloud game. Thus, reliable software components between cloud and user devices as clients, including using artificial intelligence (AI) algorithms such as machine learning, deep learning and so on will enhance the game performance, particularly in multiplayer and real-time conditions. In this paper, we list the mobile cloud game architecture in the high-performance computing (HPC) environment, where a load of the game will be distributed between servers as cloud and clients. The server node as clouds or clients will consist of more than one server with many processors (cores) or sometimes can be recognized as distributed computing. Using HPC for cloud games will boost the game performance where the execution times will be dispersed not only in some node in servers and clients but in many cores of each server or client. The involvement of the internet of things (IoT) and ubiquitous access from heterogeneous devices will give benefit to enjoyment in the game itself.
Creator
Dedy Prasetya Kristiadi, Ferry Sudarto, Evan Fabian Rahardja, Naufal Rayfi Hafizh, Christopher Samuel, Harco Leslie Hendric Spits Warnars
Source
DOI: 10.12928/TELKOMNIKA.v18i4.14896
Publisher
Universitas Ahmad Dahlan
Date
August 2020
Contributor
Sri Wahyuni
Rights
ISSN: 1693-6930
Relation
http://journal.uad.ac.id/index.php/TELKOMNIKA
Format
PDF
Language
English
Type
Text
Coverage
TELKOMNIKA Telecommunication, Computing, Electronics and Control
Files
Collection
Citation
Dedy Prasetya Kristiadi, Ferry Sudarto, Evan Fabian Rahardja, Naufal Rayfi Hafizh, Christopher Samuel, Harco Leslie Hendric Spits Warnars, “TELKOMNIKA Telecommunication, Computing, Electronics and Control
Mobile cloud game in high performance computing environment,” Repository Horizon University Indonesia, accessed November 22, 2024, https://repository.horizon.ac.id/items/show/3999.
Mobile cloud game in high performance computing environment,” Repository Horizon University Indonesia, accessed November 22, 2024, https://repository.horizon.ac.id/items/show/3999.