Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination
Dublin Core
Title
Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination
perceptions of influenza vaccination
Subject
virtual reality, virtual time travel, presence, extended-parallel process model (EPPM), vaccination
Description
This study examined the unique affordance of time travel in virtual reality (VR) to enhance the perceived efficacy of influenza vaccination.
Effective vaccine communication hinges on raising awareness of the risk of contracting a contagious virus and spreading the infection to others.
According to the extended-parallel process model, behavioral changes are achieved when an individual perceives sufficient levels of threat and
efficacy to prevent negative health outcomes. Findings from a 2 (interactivity: active vs. passive) 2 (virtual time travel: yes vs. no) between-
subjects experiment (N 1⁄4 178) indicated that virtual time travel to receive vaccination after experiencing negative consequences of influenza in
VR increased participants’ perceived efficacy of vaccination for self-protection and community protection. Moreover, interactivity in VR enhanced
vaccination intention, mediated by spatial presence, message involvement, and response efficacy.
Effective vaccine communication hinges on raising awareness of the risk of contracting a contagious virus and spreading the infection to others.
According to the extended-parallel process model, behavioral changes are achieved when an individual perceives sufficient levels of threat and
efficacy to prevent negative health outcomes. Findings from a 2 (interactivity: active vs. passive) 2 (virtual time travel: yes vs. no) between-
subjects experiment (N 1⁄4 178) indicated that virtual time travel to receive vaccination after experiencing negative consequences of influenza in
VR increased participants’ perceived efficacy of vaccination for self-protection and community protection. Moreover, interactivity in VR enhanced
vaccination intention, mediated by spatial presence, message involvement, and response efficacy.
Creator
Joomi Lee1
, Dai-Yun Wu 2
, Jih-Hsuan (Tammy) Lin 3
, Jooyoung Kim4
, Sun Joo (Grace) Ahn4,*
, Dai-Yun Wu 2
, Jih-Hsuan (Tammy) Lin 3
, Jooyoung Kim4
, Sun Joo (Grace) Ahn4,*
Source
https://doi.org/10.1093/jcmc/zmad010
Date
31 March 2023
Contributor
PERI IRAWAN
Format
PDF
Language
ENGLISH
Type
TEXT
Collection
Citation
Joomi Lee1
, Dai-Yun Wu 2
, Jih-Hsuan (Tammy) Lin 3
, Jooyoung Kim4
, Sun Joo (Grace) Ahn4,*, “Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination,” Repository Horizon University Indonesia, accessed July 14, 2025, https://repository.horizon.ac.id/items/show/8681.
perceptions of influenza vaccination,” Repository Horizon University Indonesia, accessed July 14, 2025, https://repository.horizon.ac.id/items/show/8681.