Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination

Dublin Core

Title

Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination

Subject

virtual reality, virtual time travel, presence, extended-parallel process model (EPPM), vaccination

Description

This study examined the unique affordance of time travel in virtual reality (VR) to enhance the perceived efficacy of influenza vaccination.
Effective vaccine communication hinges on raising awareness of the risk of contracting a contagious virus and spreading the infection to others.
According to the extended-parallel process model, behavioral changes are achieved when an individual perceives sufficient levels of threat and

efficacy to prevent negative health outcomes. Findings from a 2 (interactivity: active vs. passive) 2 (virtual time travel: yes vs. no) between-
subjects experiment (N 1⁄4 178) indicated that virtual time travel to receive vaccination after experiencing negative consequences of influenza in

VR increased participants’ perceived efficacy of vaccination for self-protection and community protection. Moreover, interactivity in VR enhanced
vaccination intention, mediated by spatial presence, message involvement, and response efficacy.

Creator

Joomi Lee1

, Dai-Yun Wu 2

, Jih-Hsuan (Tammy) Lin 3

, Jooyoung Kim4

, Sun Joo (Grace) Ahn4,*

Source

https://doi.org/10.1093/jcmc/zmad010

Date

31 March 2023

Contributor

PERI IRAWAN

Format

PDF

Language

ENGLISH

Type

TEXT

Collection

Citation

Joomi Lee1 , Dai-Yun Wu 2 , Jih-Hsuan (Tammy) Lin 3 , Jooyoung Kim4 , Sun Joo (Grace) Ahn4,*, “Using time travel in virtual reality (VR) to increase efficacy
perceptions of influenza vaccination,” Repository Horizon University Indonesia, accessed July 14, 2025, https://repository.horizon.ac.id/items/show/8681.