Vol. 13 No. 2 (2020)

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Vol. 13 No. 2 (2020)

Collection Items

MODIFICATION OF ALEXNET ARCHITECTURE FOR DETECTION OF CAR PARKING AVAILABILITY IN VIDEO CCTV
The difficulty of finding a parking space in public places, especially during peak hours is a problem
experienced by drivers. To assist the driver in finding parking space availability, a system is needed to monitor parking availability. One study…

TWEET CLASSIFICATION USING DEEP LEARNING ARCHITECTURE FOR CONCERT EVENT DETECTION
Twitter social media is used by millions of users to share stories about their lives. There are millions of
tweets sent by Twitter users in a short amount of time. These tweets can contain information about an incident, complaints from Twitter…

A COMPARISON OF CLUSTERING BY IMPUTATION AND SPECIAL CLUSTERING ALGORITHMS ON THE REAL INCOMPLETE DATA
The existence of missing values will really inhibit process of clustering. To overcome it, some of scientists have found several solutions. Both of them are imputation and special clustering algorithms. This paper compared the results of clustering…

GESTURE RECOGNITION FOR PENCAK SILAT TAPAK SUCI REAL-TIME ANIMATION
The main target in this research is a design of a virtual martial arts training system in realtime and as a tool in learning martial arts independently using genetic algorithm methods and dynamic time warping. In this paper, it is still in the…

MACHINE LEARNING FOR DATA CLASSIFICATION IN INDONESIA REGIONAL  ELECTIONS BASED ON POLITICAL PARTIES SUPPORT
In this paper, we discuss the implementation of Machine Learning (ML) to predict the victory of
candidates in Regional Elections in Indonesia based on data taken from General Election Commission
(KPU). The data consist of composition of political…

SPAMMER DETECTION BASED ON ACCOUNT, TWEET, AND COMMUNITY ACTIVITY ON TWITTER
Spammers are the activities of users who abuse Twitter to spread spam. Spammers imitate legitimate user behavior patterns to avoid being detected by spam detectors. Spammers create lots of fake accounts and collaborate with each other to form…

SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE
The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing
knowledge in fostering character. The opinions expressed by…
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