SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

Dublin Core

Title

SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

Subject

text mining, sentiment analysis, naïve bayes, support vector machine, SMOTE

Description

The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing
knowledge in fostering character. The opinions expressed by the public can take form support,
criticism and input. Very large volume of comments need to be analyzed accurately in order separate
positive and negative sentiments. This research was conducted to measure opinions or separate positive and negative sentiments towards e-sports education, so that valuable information can be
sought from social media. Data used in this study was obtained by crawling on social media Twitter.
This study uses a classification algorithm, Naïve Bayes and Support Vector Machine. Comparison two algorithms produces predictions obtained that the Naïve Bayes algorithm with SMOTE gets accuracy value 70.32%, and AUC value 0.954. While Support Vector Machine with SMOTE gets accuracy value 66.92% and AUC value 0.832. From these results can be concluded that Naïve Bayes algorithm has a higher accuracy compared to Support Vector Machine algorithm, it can be seen that the accuracy difference between naïve Bayes and the vector machine support is 3.4%. Naïve Bayes algorithm can thus better predict the achievement of e-sports for students' learning curriculum.

Creator

Rian Ardianto, Tri Rivanie, Yuris Alkhalifi, Fitra Septia Nugraha, Windu Gata

Source

http://dx:doi:org/10:21609/jiki:v13i2.885

Publisher

Faculty of Computer Science Universitas Indonesia

Date

2020-06-30

Contributor

Sri Wahyuni

Rights

e-ISSN : 2502-9274 printed ISSN : 2088-7051

Format

PDF

Language

English

Type

Text

Coverage

Jurnal Ilmu Komputer dan Informasi (Journal of Computer Science and Information)

Files

Tags

,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

Citation

Rian Ardianto, Tri Rivanie, Yuris Alkhalifi, Fitra Septia Nugraha, Windu Gata, “SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE,” Repository Horizon University Indonesia, accessed May 22, 2025, https://repository.horizon.ac.id/items/show/8810.