The Effect of Game-Based Learning on Motivation and Learning Strategies of Nursing Students in Occupational Health Nursing Course

Dublin Core

Title

The Effect of Game-Based Learning on Motivation and Learning Strategies of Nursing Students in Occupational Health Nursing Course

Subject

Game-Based Learning, Kahoot, Learning Strategies, Motivation, Nursing Students

Description

Nurses are the backbone of the health system and constitute the largest professional group of the health
system. Nurses must be prepared as competently during their academic and practical education to respond to the health
requirements of the community. Nursing education is negatively affected by an increasing number of nursing
students, a lack of sufficient and eligible clinical settings, the inadequate number of clinical instructors, and faced to
challenges of health systems such as outbreaks. As a result, there is a need for new learning approaches to increase the
quality of nursing education. Purpose of this research was to assess the effect of game-based learning on nursing
students' motivation and learning strategies. A quasi-experimental study was conducted from November 2019 to
January 2020, 74 nursing students participated in the study. The Sociodemographic Characteristics Question Form
and Motivated Strategies for Learning Questionnaire were used for data collection tool. The mean age of nursing
students is 21.45±0.62. 85.1% of them are women. When the students' mean of the Motivation Scale pretest and
posttest subscales were compared, a statistically significant difference was found (p=0.01). There were statistically
significant differences between the pretest and posttest Learning Strategies Scale subscale scores, nursing students
obtained higher mean scores from critical thinking, help seeking, peer learning, metacognitive self-regulation subscales
at the posttest (p=0.01). As a result of this study, it was found that Game-Based Learning is a useful method to increase motivation and enhance the learning strategies of nursing students.

Creator

Sevcan TOPÇU, PhD, RN.

Source

https://drive.google.com/drive/folders/1UrHpRtYoVAKceSWnCGnoIwyKy5f00jwq

Publisher

Universitas Muhammadiyah Surakarta

Date

2023

Contributor

Sri Wahyuni

Rights

p-ISSN: 1979-2697
e-ISSN: 2721-1797

Format

PDF

Language

English

Type

Text

Files

Collection

Tags

,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

Citation

Sevcan TOPÇU, PhD, RN., “The Effect of Game-Based Learning on Motivation and Learning Strategies of Nursing Students in Occupational Health Nursing Course,” Repository Horizon University Indonesia, accessed February 11, 2026, https://repository.horizon.ac.id/items/show/10675.