The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia
Dublin Core
Title
The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia
Subject
adult people, game online, work productivity
Description
Background: Indonesia exhibits high smartphone penetration
(210.77 million users, 2021) and substantial online gaming
engagement, with 26% of gamers aged 18–24 and 20% aged
25–34. Given alarming gaming disorder prevalence (IGD:
14.6% males, 6.2% females; GD: 7.2% males, 2.8% females)
and limited research on productivity impacts in urban
Indonesia, this study investigates online game addiction's effect
on work productivity among young adults in South Jakarta.
Methods: A cross-sectional correlational design recruited 95
participants via purposive sampling (aged 18–26, South
Jakarta residents, >3 hours/day non-professional gaming).
Data collection utilized the validated Indonesian Online Game
Addiction Questionnaire (7-item, Cronbach’s α=0.73) and
Individual Work Performance Questionnaire (18-item,
Cronbach’s α=0.814–0.871). Normality was confirmed with
Kolmogorov-Smirnov testing; SPSS v.28 facilitated Pearson
correlation and linear regression analyses.
Results: Participants were predominantly male (64.21%), high
school-educated (72.63%), and private sector employees
(61.05%). Key findings revealed: a significant weak negative
correlation between online game addiction and work
productivity (r = -0.291, p = 0.04); a strong positive
correlation between addiction and gaming duration (r = 0.486,
p < 0.001); no correlation between gaming duration and
productivity (p = 0.312); and regression indicating addiction
explains 9.7% of productivity variance (Adjusted R² = 0.088, β
= -0.420, p = 0.002).
Conclusion: Online game addiction significantly impairs work
productivity among urban Indonesian youth, yet accounts for
only 9.7% of variance—underscoring the influence of
unaddressed mediators like sleep quality and motivation.
Findings necessitate integrating psychiatric nursing
interventions within workplace mental health frameworks
(210.77 million users, 2021) and substantial online gaming
engagement, with 26% of gamers aged 18–24 and 20% aged
25–34. Given alarming gaming disorder prevalence (IGD:
14.6% males, 6.2% females; GD: 7.2% males, 2.8% females)
and limited research on productivity impacts in urban
Indonesia, this study investigates online game addiction's effect
on work productivity among young adults in South Jakarta.
Methods: A cross-sectional correlational design recruited 95
participants via purposive sampling (aged 18–26, South
Jakarta residents, >3 hours/day non-professional gaming).
Data collection utilized the validated Indonesian Online Game
Addiction Questionnaire (7-item, Cronbach’s α=0.73) and
Individual Work Performance Questionnaire (18-item,
Cronbach’s α=0.814–0.871). Normality was confirmed with
Kolmogorov-Smirnov testing; SPSS v.28 facilitated Pearson
correlation and linear regression analyses.
Results: Participants were predominantly male (64.21%), high
school-educated (72.63%), and private sector employees
(61.05%). Key findings revealed: a significant weak negative
correlation between online game addiction and work
productivity (r = -0.291, p = 0.04); a strong positive
correlation between addiction and gaming duration (r = 0.486,
p < 0.001); no correlation between gaming duration and
productivity (p = 0.312); and regression indicating addiction
explains 9.7% of productivity variance (Adjusted R² = 0.088, β
= -0.420, p = 0.002).
Conclusion: Online game addiction significantly impairs work
productivity among urban Indonesian youth, yet accounts for
only 9.7% of variance—underscoring the influence of
unaddressed mediators like sleep quality and motivation.
Findings necessitate integrating psychiatric nursing
interventions within workplace mental health frameworks
Creator
Yanuar Fahrizal, Fatin Indira
Source
https://doi.org/10.37341/jkg.v9i2.1164
Publisher
Poltekkes Surakarta
Date
June 2025
Contributor
Sri Wahyuni
Format
PDF
Language
English
Type
Text
Files
Collection
Citation
Yanuar Fahrizal, Fatin Indira, “The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia,” Repository Horizon University Indonesia, accessed February 21, 2026, https://repository.horizon.ac.id/items/show/10915.