The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia

Dublin Core

Title

The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia

Subject

adult people, game online, work productivity

Description

Background: Indonesia exhibits high smartphone penetration
(210.77 million users, 2021) and substantial online gaming
engagement, with 26% of gamers aged 18–24 and 20% aged
25–34. Given alarming gaming disorder prevalence (IGD:
14.6% males, 6.2% females; GD: 7.2% males, 2.8% females)
and limited research on productivity impacts in urban
Indonesia, this study investigates online game addiction's effect
on work productivity among young adults in South Jakarta.
Methods: A cross-sectional correlational design recruited 95
participants via purposive sampling (aged 18–26, South
Jakarta residents, >3 hours/day non-professional gaming).
Data collection utilized the validated Indonesian Online Game
Addiction Questionnaire (7-item, Cronbach’s α=0.73) and
Individual Work Performance Questionnaire (18-item,
Cronbach’s α=0.814–0.871). Normality was confirmed with
Kolmogorov-Smirnov testing; SPSS v.28 facilitated Pearson
correlation and linear regression analyses.
Results: Participants were predominantly male (64.21%), high
school-educated (72.63%), and private sector employees
(61.05%). Key findings revealed: a significant weak negative
correlation between online game addiction and work
productivity (r = -0.291, p = 0.04); a strong positive
correlation between addiction and gaming duration (r = 0.486,
p < 0.001); no correlation between gaming duration and
productivity (p = 0.312); and regression indicating addiction
explains 9.7% of productivity variance (Adjusted R² = 0.088, β
= -0.420, p = 0.002).
Conclusion: Online game addiction significantly impairs work
productivity among urban Indonesian youth, yet accounts for
only 9.7% of variance—underscoring the influence of
unaddressed mediators like sleep quality and motivation.
Findings necessitate integrating psychiatric nursing
interventions within workplace mental health frameworks

Creator

Yanuar Fahrizal, Fatin Indira

Source

https://doi.org/10.37341/jkg.v9i2.1164

Publisher

Poltekkes Surakarta

Date

June 2025

Contributor

Sri Wahyuni

Format

PDF

Language

English

Type

Text

Files

Collection

Tags

,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

Citation

Yanuar Fahrizal, Fatin Indira, “The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia,” Repository Horizon University Indonesia, accessed February 21, 2026, https://repository.horizon.ac.id/items/show/10915.