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astutidyah83,+1.+Yanuar.pdf
Background: Indonesia exhibits high smartphone penetration
(210.77 million users, 2021) and substantial online gaming
engagement, with 26% of gamers aged 18–24 and 20% aged
25–34. Given alarming gaming disorder prevalence (IGD:
14.6% males,…

Tags: ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

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