Evaluation of the Use of Structural Gamification-Based Applications by Users in Makassar City, Indonesia

Dublin Core

Title

Evaluation of the Use of Structural Gamification-Based Applications by Users in Makassar City, Indonesia

Subject

gamification, goal-oriented, self-regulation

Description

Structural gamification is a trending concept in today’s application landscape that leverages various elements and features
from game design for nongame contexts. This concept has become increasingly common in various health applications
today, such as Lose It!, Fat Secret, and Google Fit. This study aims to evaluate respondents’ use of structural gamificationbased health applications. The research method employed in this study is quantitative and descriptive, involving data
collection through questionnaires administered from July 2023 to September 2023 in Makassar City, Indonesia. The
research results indicate that 90% of the respondents appreciated the ease of access and attractive interface of structural
gamification-based health applications, while 35% disliked these apps’ high battery consumption. The majority rated
them as 8 and as 8 or 9 on a scale of 1 to 10 in terms of usefulness and effectiveness, respectively. The findings of this
study are expected to provide recommendations for nursing interventions that use technology to promote healthy lifestyle
modifications in public health management.

Creator

Andi Fitria Idham, Ade Putrawan, Firdi Athaya, Fitrah Ramadhan, Arnis Puspitha Rasyid

Source

DOI: 10.7454/jki.v28i1.1266

Publisher

Universitas Indonesia

Date

2025

Contributor

Sri Wahyuni

Rights

pISSN 1410-4490; eISSN 2354-9203

Format

PDF

Language

English

Type

Text

Files

Collection

Tags

,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

Citation

Andi Fitria Idham, Ade Putrawan, Firdi Athaya, Fitrah Ramadhan, Arnis Puspitha Rasyid, “Evaluation of the Use of Structural Gamification-Based Applications by Users in Makassar City, Indonesia,” Repository Horizon University Indonesia, accessed February 21, 2026, https://repository.horizon.ac.id/items/show/10967.