Prosiding Seminar Nasional Ilmu Komputer Universitas Semarang 2020
Efektivitas Playerunknown’s Battlegrounds (PUBG) Sebagai Alternatif Kegiatan Team-Building Selama Pandemi
Dublin Core
Title
Prosiding Seminar Nasional Ilmu Komputer Universitas Semarang 2020
Efektivitas Playerunknown’s Battlegrounds (PUBG) Sebagai Alternatif Kegiatan Team-Building Selama Pandemi
Efektivitas Playerunknown’s Battlegrounds (PUBG) Sebagai Alternatif Kegiatan Team-Building Selama Pandemi
Subject
Team Effectivenes, PlayerUnknown’s Battlegrounds (PUBG), COVID-19, OSPEK, SPSS, SmartPLS
Team Effectivenes, PlayerUnknown’s Battlegrounds (PUBG), COVID-19, OSPEK, SPSS, SmartPLS.
Team Effectivenes, PlayerUnknown’s Battlegrounds (PUBG), COVID-19, OSPEK, SPSS, SmartPLS.
Description
Selama pandemi COVID-19 pemerintah menghimbau masyarakat untuk tetap di dalam rumah dan mewajibkan pihak kampus untuk melaksanakan kegiatan pembelajaran secara online. Hal tersebut secara tidak langsung mempengaruhi pelaksanaan kegiatan di luar pembelajaran. Salah satunya adalah kegiatan Orientasi Studi dan Pengenalan Kampus atau OSPEK. Studi ini meneliti tentang efektivitas game-based study sebagai pengganti alternatif kegiatan team-building untuk mahasiswa baru. Dalam penelitian ini penulis menggunakan game online PlayerUnknown’s Battlegrounds (PUBG) sebagai medianya. Data dikumpulkan dengan teknik Simple Random Sampling menggunakan Google Form yang disebarkan melalui media sosial. Data sampel terdiri dari 149 pemain PlayerUnknown’s Battlegrounds (PUBG). Pada penelitian ini dilakukan pengujian validitas dan konvergen diskriminan menggunakan SPSS serta pengembangan model dengan teknik permodelan Partial Least Squares (PLS) menggunakan SmartPLS. Hasil dari penelitian ini menunjukkan bahwa PlayerUnknown’s Battlegrounds (PUBG) secara positif dapat menjadi media game-based study yang efektif dalam kegiatan team-building selama pandemi COVID-19.
During the COVID-19 pandemic, the government urged the public to stay indoors and obliged the campus to carry out online learning activities. This indirectly affects the implementation of activities outside of learning. One of them is student orientation or freshman orientation programs. This study examines the effectiveness of PlayerUnknown’s Battlegrounds (PUBG) as an alternative substitute for team-building activities for freshman during online student orientation. The data was collected using simple random sampling technique using Google Form which was distributed through social media. The sample data consisted of 149 players. In this study, the validity and convergent discriminant testing was conducted using SPSS and model development with the Partial Least Squares (PLS) modeling technique using SmartPLS. The results of this study indicate that PlayerUnknown’s Battlegrounds (PUBG) can positively become an effective game-based study media in team-building activities during the COVID-19 pandemic.
During the COVID-19 pandemic, the government urged the public to stay indoors and obliged the campus to carry out online learning activities. This indirectly affects the implementation of activities outside of learning. One of them is student orientation or freshman orientation programs. This study examines the effectiveness of PlayerUnknown’s Battlegrounds (PUBG) as an alternative substitute for team-building activities for freshman during online student orientation. The data was collected using simple random sampling technique using Google Form which was distributed through social media. The sample data consisted of 149 players. In this study, the validity and convergent discriminant testing was conducted using SPSS and model development with the Partial Least Squares (PLS) modeling technique using SmartPLS. The results of this study indicate that PlayerUnknown’s Battlegrounds (PUBG) can positively become an effective game-based study media in team-building activities during the COVID-19 pandemic.
Creator
Sahda Armandiva Usman, Ryanis Naufalia, Dinda Husnaa Dhiyaulhaq
Publisher
Universitas Semarang
Date
27 Oktober 2020
Contributor
Sri Wahyuni
Rights
ISSN: 2614-1205
Format
PDF
Language
Indonesian
Type
Text
Coverage
Prosiding Seminar Nasional Ilmu Komputer Universitas Semarang 2020
Files
Citation
Sahda Armandiva Usman, Ryanis Naufalia, Dinda Husnaa Dhiyaulhaq, “Prosiding Seminar Nasional Ilmu Komputer Universitas Semarang 2020
Efektivitas Playerunknown’s Battlegrounds (PUBG) Sebagai Alternatif Kegiatan Team-Building Selama Pandemi,” Repository Horizon University Indonesia, accessed April 5, 2025, https://repository.horizon.ac.id/items/show/3475.
Efektivitas Playerunknown’s Battlegrounds (PUBG) Sebagai Alternatif Kegiatan Team-Building Selama Pandemi,” Repository Horizon University Indonesia, accessed April 5, 2025, https://repository.horizon.ac.id/items/show/3475.