A business model adoption based on tourism innovation: Applying a gratification theory to mobile applications

Dublin Core

Title

A business model adoption based on tourism innovation: Applying a gratification theory to mobile applications

Subject

Gratification theory
Tourism innovation
Mobile applications
Tourism Business Model adoption

Description

The purpose of this paper is to improve understanding of Tourism Innovation by using a Uses and Gratification Theory model to investigate tourist intention to visit a city after reading other users' valuations of the destination on Mobile Applications. The Uses and Gratification Theory (U&G) model was adapted to investigate the factors which influence tourist intention to visit a city. Satisfaction and Tourism Experience were added as external variables to the U&G model. The original Convenience construct for mobile tourism applications was changed to Mobile Convenience for this study.
A survey was carried out to investigate the factors which influence tourist intention to visit a City. 261 users with different nationalities were asked about their experiences and feelings when using Runnin'City, which was the mobile tourism application used in this study. The results were analyzed with Partial Least Squares
Structural Equation Modeling (PLS-SEM). All the relationships of U&G were supported, except for Information for Tourism Experience. Self-Expression was found to be especially relevant and was moderated by Entertainment, Information and Mobile Convenience which in turn influence Satisfaction, Tourism Experience and Intention to visit a City. The Gender and Running frequency variables were also investigated using multi-group analysis. The influence of Mobile Convenience on Satisfaction was seen to be moderated by Gender, and the relationships of Information and Entertainment on satisfaction are moderated by Running Frequency. The results obtained with the proposed changes in the U&G model will be very useful for academics and also
for designers and developers of mobile tourism apps as they show the special role played by Self-Expression and Entertainment as relevant factors for the success of a mobile tourism app.

Creator

Pedro Palos-Sanchez, Jose Ramon Saura, Felix Velicia-Martin, Gabriel Cepeda-Carrion

Source

https://www.sciencedirect.com/journal/european-research-on-management-and-business-economics/vol/27/issue/2

Publisher

Elsevier Espana, S.L.U

Date

24 May 2021

Contributor

Sri Wahyuni

Rights

ISSN: 2444-8834

Format

PDF

Language

English

Type

Text

Coverage

Jurnal Internasional European Research on Management and Business Economics 2021

Files

Collection

Tags

,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

Citation

Pedro Palos-Sanchez, Jose Ramon Saura, Felix Velicia-Martin, Gabriel Cepeda-Carrion, “A business model adoption based on tourism innovation: Applying a gratification theory to mobile applications,” Repository Horizon University Indonesia, accessed March 14, 2025, https://repository.horizon.ac.id/items/show/6752.