vol 3 NO 3 DECEMBER 2020

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vol 3 NO 3 DECEMBER 2020

Collection Items

Framework for UX Based M-Learning Using Learning Style and<br /><br />
Recommendation System
M-learning plays the key role in the educational industry is increasingly. However, the current use of M-learning is not designed for individual
learner style. Consequently, it causes many students not to understand lessons precisely.Not only…

The Relation Between Hiring Queuers and Emotions - A Pre-Study of<br /><br />
Experiment Design
Consumers considering whether or not to queue make their decisions based on queuing size and the expecting waiting time. If a consumer is
frustrated because he / she cannot know how long will wait, he / she will quit from a Consumers who are…

Effect of Textual Errors on The Evaluation of a Foreign Online Store
We conducted an experimental study among Japanese consumers to investigate the impact of textual errors on the perception and evaluation of
an online store in a cross-border context. In particular, we proposed that the presence of textual errors…

A High-Performance Data Accessing and Processing System for Campus<br /><br />
Real-time Power Usage
With the flourishing of Internet of Things (IoT) technology, ubiquitous power data can be linked to the Internet and be analyzed for real-time
monitoring requirements. Numerous power data would be accumulated to even Tera-byte level as the time…

Boosting Purchase Intention and Online Participation Through Passion
This study analyzes the role of passion in engaging users and how it affects purchase intention and participation in social commerce contexts.
Based on marketing research, the engagement generation process is studied through the interactions among…
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