Introduction: Some women with breast cancer tend to have psycho-social stress, embarrassment from the disease’s
treatment, and difficulty asking for help. Furthermore, several studies indicate limited use of complementary online
intervention in…
Introduction: Non-Suicidal Self-Injury (NSSI) among adolescents is a prevalent issue in Indonesia. Comprehensive
understanding of NSSI is essential for uncovering the factors that trigger and predispose adolescents to such behavior.
This knowledge…
This study looks into the impact of influencer credibility, attractiveness, and online customer reviews on Gen Z purchase intentions in Indonesia's beauty market, focusing on the collaboration between beauty influencer Tasya Farasya and local brand…
Introduction: Mastitis is a problem in breastfeeding that causes nutritional
deficiencies in the baby. Staphylococcus aureus is one of the bacteria that
cause mastitis. Betel leaf (Piper betle L.) has been used in several health
problems and has…
One effect of viral infection on plant physiology is increased stomata closure so that the transpiration rate is low,whichin turn causes an increase in leaf temperature. Changes in plant leaf temperature can be measured by thermography using…
This study aims to determine the position of the murabahah contract in BSI Griya Hasanah Financing at Bank Syariah Indonesia Palangkaraya Diponegoro Branch Office. In addition, to find out how the implementation of BSI Griya Hasanah…
The poolr package provides an implementation of a variety of methods for pooling
(i.e., combining) p values, including Fisher’s method, Stouffer’s method, the inverse chisquare method, the binomial test, the Bonferroni method, and Tippett’s method.…
Abstract
Introduction The subarachnoid space in the brain contains crucial blood vessels and cerebrospinal fluid. Aneurysms
in these vessels can lead to subarachnoid hemorrhage (SAH), a serious stroke subtype with high morbidity and
mortality…
Abstract
Background Gamification can be defined as the use of game design elements in non-game contexts, in this case,
education. As such, gamification seeks to augment the interactive approach of adult learning theory which promotes
ongoing…