Browse Items (9344 total)

zmac031.pdf
As the metaverse expands, understanding how people use virtual reality to learn and connect is increasingly important. We used the
Transformed Social Interaction paradigm (Bailenson et al., 2004) to examine different avatar identities and…

zmac025.pdf
This article elucidates adolescent digital disconnection through the lens of narrative identity development to answer the research question:
“How do adolescent disconnection experiences play into ongoing identity development processes?” The study…

zmac022.pdf
People increasingly turn to news on mobile devices, often while out and about, attending to daily tasks. Yet, we know little about whether atten-
tion to and learning from information on a mobile differs by the setting of use. This study builds on…

zmac020.pdf
Waiting is a way of experiencing the effects of power. This article finds those waiting for fixed broadband connection are powerless to end
the waiting and increasingly frustrated with the powerful—the governmental officials, policy makers, and…

zmz027.pdf
At a time when nearly all social activities could be, and likely are, mediated in some ways by some forms of computing technology, what should be the focus of CMC research? How do we theorize and study computer-mediated (or should we say…

Tags: ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

zmac019.pdf
In this article, we introduce an affordance-orientated approach for the study of digital possessions. We identify affordances as a source of value
for digital possessions and argue that dominant meaning-orientated approaches do not enable us to…

zmz026.pdf
Advances in personalization algorithms and other applications of machine learning have vastly enhanced the ease and convenience of our media and communication experiences, but they have also raised significant concerns about privacy, transparency of…

Tags: ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

zmac018.pdf
By performing actions such as “liking” a post, commenting on it, or sharing it with others, we are constantly expressing our opinions about ongo-
ing news and public affairs on online media platforms. How do these acts of expression affect our…

zmz025.pdf
While several major theories and models have emerged and guided research on computer-mediated communication (CMC) in the interpersonal context, equivalent theoretical development seems to be lacking in the study of mass-oriented CMC, despite a large…

Tags: ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon , ,Repository, Repository Horizon University Indonesia, Repository Universitas Horizon Indonesia, Horizon.ac.id, Horizon University Indonesia, Universitas Horizon Indonesia, HorizonU, Repo Horizon ,

zmac017.pdf
Understanding factors that predict toxic and prosocial behavior in massively multiplayer online (MMO) games has drawn a great deal of scholarly

attention. Prior work on this topic has primarily focused on individual and technological factors while…
Output Formats

atom, dcmes-xml, json, omeka-xml, rss2